Rusted Warfare RTS Wikia
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Command preview


Your Command is the heart of your war operation, and one of the toughest buildings in the game. This all-in-one structure provides multiple critical functions, including a substantial income, production capabilities albeit minor, and long-range missile defense systems to defend itself.

  • The Command offers the third highest income of any building in the game, beaten out by the T3 Extractor and the Overclocked Extractor respectively, and is incredibly durable to boot. Losing your command is a major blow to your income and you would be wise to ensure this doesn't happen.
  • The Command is capable of producing the Builder and the Scout, two very useful ground units; the former being essential to manufacturing your base.
  • The Command possesses a powerful, long-range missile attack. While the damage output of this attack is modest, it has a short cooldown and can hit both land and air targets, giving it unparalleled versatility against any incoming forces.

Production[]

Strategy & Tips[]

The Command Building is straightforward, but incredibly important. Its main purpose is to supply you with a large income, while enabling you to bolster your quantities of builders and scouts quickly for rapid construction and surveying of the map. The Command should be protected at all costs, as the credit generation it provides is an immense boon that one cannot afford to lose early on.

The Command can defend itself, and is effective against most units. However, it can only attack one foe at a time and cannot multitask between air and ground at the same time. A coordinated and combined assault renders the Command easily demolished, and you would do best to ensure your opponent cannot easily do so. Artillery are particularly troublesome, as they can still out-range the Commands weaponry.

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